Monthly Archives: February 2009

First Alpha Released: MiniFlake!!

Finally after 7 days I’ve come to a point where I believe I can share the product i’ve been working on. Miniflake is still very far from being complete, however, I have met the goal as best i could by … Continue reading

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Weekly Challenge Update: 2 Days Til Challenge’s End

Will I be prepared for the beta release of the first game in a week challenge I’ve set? The way things are progressing, I certainly think that the first beta of MiniFlake will be ready, and that’s exactly what i … Continue reading

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Weekly GameDev Update: More Stuff!

So I’ve discovered a flaw in the game which I need to address. Wont take long to correct, still making plenty of progress. Have a title screen made up. Monochromatic dithering is a pain in the ass! Also added color … Continue reading

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Weekly GameDev Challenge: Update

Progress on MiniFlake has been exponential. Enemies have been added with the start of a decent turnbased ai routine, multiple light sources, fireball throwing and melee attacks have been added, as well as a hud with working health mana and … Continue reading

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First Weekly Gamedev Challenge: MiniFlake

Okay so i’ve recently decided while working on all the different aspects of Flake, I’d challenge myself as a game developer and programmer to create a complete new video game in under a week, and attempt to create one every … Continue reading

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New Flake Logo

Finally a new logo has been Done for Flake, one that matches the style of the game more, not to mention was built for the native resolution. What do you guys think about this?

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New Feature: Complex Naming Algorithm

I’ve been doing quite a bit of research lately, spending much of my time focusing on procedural content, and what in a game can actually be generated entirely by code with as little manual input as possible. One of the … Continue reading

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