My name is Chris Legasse, alias Indecom4000, and I’ve been programming with Game Maker for several years now. I’ve managed to do many things with it that people hadn’t really thought possible, and I strive for that with every project that I do.
Some of my programming credits go to:
Software based 3D engine with textures, lighting, fog, and multiple rooms over rooms in 2001
2D Hair physics, styling, shading, and rendering
Hang On To Your Ghoulies, a Halloween platform adventure with smooth motion blur sprite animations
Plasma fluid/meta ball particle simlulation
2D Blob physics simulation similar to Gish or Loco Roco
Interesting 2D blood splatter system with drip and smear, with no decal fading
Procedural animation of 2D Gordon Freeman character using various trig functions
Simulated normal mapped lighting system without shaders
Simulated bumped glass distortion without shaders
Polygon and back buffer based realistic flame simulation
Myst like engine, with prerendered skyboxes with animated warping water and lighting effects as well as a moving animated sky
Advanced all purpose level editor for Game Maker
Doom Remix fan game, in top down style like Diablo, one enemy type, nearly all weapons functional
Full 2d polygonal modeling program with plugins feature
Voxel based terrain renderer
Several lighting systems, including Diablo 1 styled lighting made back in 2004
As you can see, i’ve been busy over the past few years working on several odds and ends things, some very cool things. However, its time to take what I’ve learned during the process and put it all together into a full unique gaming experience. And I hope you all enjoy the outcome!