Any day now… between the 20th of March, and the 20th of April. If you know what this is, you know the implications
Hey guys, while my portfolio is in development I’ve decided to host many of the images that will be in my portfolio in this post to make it easier for my potential application reviewers to see my samples outside of a real portolio environment!
We’ve got an enormous update this week fellas and lassies! Everything from visual quality, to music, to bug squashes!
Let’s take a look at what’s changed in Alpha 5:
- Fixed error causing controls menu screen to render improperly
- Renamed Keys to Make it More Easy to Differentiate Their Uses
- Improved Player Movement Speed
- Added Delta Time Equation for Game Slowdowns
- Visual Quality of the game has been drastically improved
- 3d interface has been implemented
- Upgraded dev software for further development and game support improvement
- Added a toggleable Sprite backer that draws a solid black or white block beneath monsters, npc’s, and items to increase readability that can be adjusted using the ini
- Added proper battle damage calculation that takes into affect player’s equipped weaponry and statistics
- Improved enemy movement
- Background music added, provided by the incredibly talented minusbaby!
- Added toggleable Perspective effect that can be adjusted using the ini
I’d like to announce today that I-Game-Art will be attempting to pave the way for virtual reality in gaming by supporting and developing for the Oculus Rift head mounted display.
For those of you who are unaware of what the Oculus Rift is (hard to believe anyone can be out of the loop with all the press flying about), I’ll first describe it as the first of it’s kind, lightweight, fully immersive virtual reality headset designed specifically for video gaming. What sets the Rift apart from the current hmd’s on the market today are a few things, from the diagonal viewing angle so immense that it covers your entire field of view, ultra low latency motion tracking, and that the retail version will cost up to $500. What this means for gaming enthusiasts is that as soon as you put on the headset and boot up your game, it feels like you are transported to a new world, like booting up into the matrix without all that crazy brain surgery.
So with the advent of a whole new way to experience 3d video gaming, you can bet you’ll be seeing I-Game-Art on the frontlines along with Id Software, Epic Games, Valve, and more!
miniFlake is now live!
Tell your friends, your roommates, your family, and your enemies.
Alpha Funding is open! Pay $5.99, and get free updates from now until the game is finished!:D
So work is moving along on the remake of MiniFlake, randomized dungeons are reimplemented, character generation is finished, the barebones are in place for the lighting system. item and npc tiles are flowing in in droves now that i’ve got some help. Here’s a shot of the dungeons and lighting effects!